Hearthstone Arena Run: My First 12-0 on Paladin!

Super thrilled about my first flawless Hearthstone Arena run! 12-0 on a mid-range-y Paladin with 3 Avenges, baby. Look at that beautiful Level 12 Lightforge Key. It's so shiny! 

Let's step back for a moment, since not everyone is familar with Hearthstone (which I've also written about here and here). Hearthstone is a digital trading card game/collectible card game (TCG/CCG) set in the Blizzard World of Warcraft universe. The card decks are made up of creatures, spells, and weapons. You play as one of nine Heroes, each with a unique Hero Power.

The game has several play modes, including constructed deck, Tavern Brawl, and Arena  ("drafting mode"). I was never particularly enthused about Arena, probably because of a disappointing streak of 0-3 and 1-3 runs (you play until you've won 12 times or lost 3).

There's a particular skill set involved in drafting an Arena deck. Since you don't know all of the cards that will be available to you (you blind pick one of three random cards for each of the 30 slots in your deck), you have to  make your selections based on individual card value, and hope that you'll pick up some synergies along the way.

Here's the deck list I ended up with:

  • Avenge x3
  • Leper Gnome
  • Flame Juggler
  • Giblin Stalker
  • Haunted Creeper
  • River Crocolisk
  • Shielded Minibot
  • Muster for Battle
  • Seal of Champions
  • Goblin Sapper
  • Illuminator
  • Imp Master
  • Injured Blademaster
  • Saboteur
  • Truesilver Champion
  • Consecration x2
  • Dark Iron Dwarf
  • Murloc Knight x2
  • Silvermoon Guardian
  • Solemn Vigil
  • Spectral Knight
  • Tuskarr Jouster
  • Drakonid Crusher
  • Lord of the Arena
  • Force Tank MAX
  • Malygos

The three Avenges were the solid stars of this deck. I was lucky to usually draw into at least one (and sometimes all three!) per match. Early value cards like Haunted Creeper and Muster for Battle often combo'd with Avenge to give me a bonus 4/3 at the beginning of turn 3 or 4. The Murloc Knights did good work flooding the board (including one time when I top-decked the second MK right after the first one was cleared). Although I sadly never managed to pull off the Malygos/Consecrate combo, the Consecrates frequently fulfilled their purpose of wresting back board control. My opponents often suffered at the hands of the RNG gods, as I pulled Force Tank Max off an enemy Deathlord more than once.

I was originally surprised by my success on Paladin, as I'd mostly been battling (and losing to) Mages, Rogues, and Shamans before this. As my win streak continued, though, I saw more and more Paladins. It makes sense now that I think about it - Paladin has some great early value cards, like Muster and Shielded Minibot, great synergies with neutral value minions (shielding and buffing tokens from things like Piloted Shredder, for example), and great Hero Power synergies (Murloc Knight FTW). The name of the Arena game is trading one card for two or two cards for three, and Paladin has it down to an art.

Of course, when it was all over, I got some sweet rewards. Including a new TGT legendary!

Questions about the deck? Want to share an Arena story? Post in the comments below!