December was a busy month!
Playcrafting Awards Nomination
Heartcatcher was nominated for the Best Tabletop Games of 2015 at the first annual Playcrafting NYC Awards. Here's Pete Vigeant of ESC Game Theater (and a dozen other awesome projects) presenting! Sad we didn't win, but thrilled that the award went to Creative Cove Games, creator of The Depths of Durangrar, a fascinating tabletop game played in the dark.
Luminosity Thank You Video
Jasmine of Luminosity Mobile put together an awesome thanks video with some local developers as a way to give back to and celebrate the fans who make our work possible. Check it out!
Serialized Fiction Guest Post
Alex Shvartsman (editor of the Unidentified Funny Objects anthologies) was kind enough to host me on his blog. Check out my guest post, "An Ode to Episodic, Serialized, and Anthologized Fiction," over there.
"Today, these oral-tradition types of fiction are seeing a resurgence. Short form is a great way to dip into new and disruptive ideas. In this short-attention-span era, easy-to-consume is king. It makes financial sense, too – advances are dwindling (where they still exist at all), and many authors can’t afford to spend years on lengthy, detailed novels. Readers now well-accustomed to the episodic nature of most television shows easily transition to stories written in a similar form. Finally, the ever-growing interest in genre fiction lends itself particularly well to series and anthologies."
Interview on Tech Raptor
Robert N. Adams posted an awesome interview on TechRaptor.
TR: Yeah and it doesn’t seem … I’ve met more than a few developers who had games that were very simple. Your game, too, is a simple game. There’s elegance in simplicity, [especially] if one of the things you’re going for is a game that’s easy to pick up and can be played really quickly. Simplicity is essential. That’s a big credit towards [Heartcatcher]—it’s just so easy to figure out all the basics of the game and just get a game done real quick.
EL: I like to say that it has emerging complexity. People have actually likened it to poker in some cases. You start getting into this, like … mind meld? Where you’re trying to see into the mind’s eye of your opponent.
TR: The meta-game. The game outside of the game. Every game has some element of that, but your game is specifically one of those games where it’s really important.
DreamSail Games Community Manager
Last but not least, I started working for DreamSail Games as community manager and PR for the soon-to-be released local multiplayer whirling robot battle to the death Blade Ballet. So excited about what the future has to offer!
How was your December? Anything exciting happen? Share below!