Confabula Rasa

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Confabula Rasa
Coming Q3 2018

Confabula Rasa is a cooperative word construction and storytelling game for two to eight players featuring a deck of non-linear word fragment cards. You play as ghosts figuring out how you died by piecing together your fragmented memories so you can pass on to the other side.

 
 

Give each player a card. Place one card in the center of the table. Take seven of the remaining cards, shuffle them, and put them on a pile on top of the Everyone Dies! card.

This is a cooperative game in which players tell a story based on the words they make with their word fragment cards. It’s okay if a created word is made up or spelled incorrectly - the goal is to let the story flow. It’s up to the player who made the word to explain it if others are unsure of the meaning. Embrace an improv mentality - use “yes, and” liberally with your fellow ghosts.

Any player may start play. The first player places the card from their hand onto the table so that it forms a word using one or more letters from the card already on the table. The player may place their card adjacent, on top, or slide their card underneath, as long as the card(s) on the table are not shuffled around.

When the first player has formed a word, they draw a word fragment card from the pile and point to another player. The player pointed to must start to tell the story of the death of the ghosts from the ghosts’ point of view, incorporating the word that was just made. For example, if the first player forms the word “angst,” the pointed-to player could say: “The last thing I remember is a feeling of angst as we slumped through the prison halls.” Once the player has finished speaking, any other player may go next. The next player adds a card to the pile on the table to form a new word and points to another player to continue the story.

Play continues until the last card is drawn from the deck, revealing the EVERYONE DIES! card. This signals the last round of the game, and the beginning of the end of the story. Players now must end the story, with the last player to place a word fragment card pointing to the person who must bring the story to a satisfying conclusion explaining the cause of the ghosts’ deaths. For example: a person uses the last card to make the word “door.” They point to a player. That player might say, “And then the door opened and the fire burst through, engulfing the house in flames. And that’s how we died.”

The inspiration behind the game is "anyone can be a storyteller!"

Check out the word fragmentizer I wrote in Java to split my creepy words into one, two, and three letter chunks.