PROTOTYPES

Abandon All Artichokes

A fast-paced, easy-to-learn card game that reduces deck building to its simplest components. The goal: harvest fruit and vegetable powers from the Garden to improve your deck and compost your Artichokes. Draw a hand free from Artichokes twice to win the game! Humorously themed and surprisingly strategic, with a take-that element that encourages players to defend their hands.

Start with five cards. Each turn, harvest a fruit or vegetable from the Garden. The harvested card goes directly into your hand, and can be played right away. Play as many cards as you are able to, and then end your turn. Discard your hand and played cards. If you run out of cards to draw, shuffle your discard pile into a new draw pile.

Draw five cards at the end of your turn. If you have no artichokes in hand, you win!

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Sofas For Sale

Come on down to Ernie's Discount Furniture Emporium for a once-in-a-lifetime sale! Players compete to purchase sofas that meet their hidden criteria before the deals are snapped up by their opponents. Light resource management and worker placement.

Pick and Plunder

Who can grab the most loot from this semi-abandoned (but still heavily guarded) robotics dumping ground before their activities draw attention? Players reveal tiles to create a new map every time, keeping the game fresh. Push-your-luck with a unique "burdened" mechanic that forces players to choose between taking precious time to examine their finds or grabbing it all and hoping for the best.

Additional Prototypes

Rocks in the Garden, Subconscious Suitcase, Tackers, What To Eat After the Apocalypse.